Dangermoose Studios

Archive for December, 2009

Intellectual Property

by on Dec.05, 2009, under Dangermoose Studios

Today, for me, marks the first and most official application I have made thus far in my life. I submitted an application to the Intellectual Property Office for the logo for Dangermoose Studios.

The application takes 10 business days to be reviewed, so I’ll be waiting about two weeks to know whether it was flat-out rejected. If the application is accepted, however, it will then take six months to be fully registered.

Once all that is over, We’ll have a fully registered logo (The ® mark, as opposed to the non-legally binding ™ mark) for 10 years.

This is an exciting progression for Dangermoose Studios and I hope that the end of the story will be just as exciting :D

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Dangermoose Studios is Live!

by on Dec.02, 2009, under Dangermoose Studios, General

Today I launched the blog and domain for Dangermoose Studios. I created Dangermoose Studios as a cover name for my work creating “indie” games built using the XNA framework and Torque X and may develop it into a business in future.

I will use this blog to highlight current projects, discuss development of these projects, as well as focusing on the use of Torque X and XNA as a development platform.

In the future I hope the site will develop into something more than a blog and a dream :)

More to come soon!

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