Today I received a typical scam e-mail that preys on the unknowing.
Luckily I have seen one of these scams before and they usually have the exact wording, with a few changes here and there.
The content of the e-mail often follows this format:
We are a domain name registration and dispute organization in Asia,
which mainly deal with the global companies' domain name registration
and internet intellectual property right protection. Currently, we
have a pretty important issue needing to confirm with your company.
On February,21, 2010, we received an application formally. A company
named "companyname" wanted to register some domain names with
the keyword of "dangermoosestudios" through our organization.
Now we are handling with the registration of these domain names.When
we checking their application, we found the keyword of these domain
names are identical with your company's. So, I want to confirm with
you: Have you consigned "companyname" to register those domain
names? Or are they your subbranch in Asia?
We haven't finished the registration of "companyname" yet, and
we have postponed this application of this company temporarily
already. In order to deal with this issue better, please contact us by
telephone or email as soon as possible.
Waiting for your reply ASAP.
More information on this scam can be found here:
First off, the trademark application was a success! The trademark featured in the UK trademark journal at the beginning of January. In about two months, the trademark will finally be fully registered and the little ® symbol can be used for my logos and where the name Dangermoose Studios® (see what I did there?) is used.
Concept work and idea generation has begun for the first game. The game will be a 2D platformer based on the XNA framework. It’s a small project, as there will only be about 4-5 months to work on it, however, I am aiming to get the “framework” for the game done so it can be extended later and perhaps enhanced to. At a later date, I hope to extend the project and convert it over to an iPhone implementation.
As I mentioned in a previous post, to make the process easier and to produce better results in the time available, I will be utilising the TorqueX engine. From what I have seen, the engine looks promising and should help the project to come into fruition faster. I’ll post more about the project when it starts to progress.
Today I launched the blog and domain for Dangermoose Studios. I created Dangermoose Studios as a cover name for my work creating “indie” games built using the XNA framework and Torque X and may develop it into a business in future.
I will use this blog to highlight current projects, discuss development of these projects, as well as focusing on the use of Torque X and XNA as a development platform.
In the future I hope the site will develop into something more than a blog and a dream
More to come soon!