Dangermoose Studios

Tag: game development

Trademark Application and New Year Update

by on Jan.23, 2010, under Dangermoose Studios, General, Projects

First off, the trademark application was a success! The trademark featured in the UK trademark journal at the beginning of January. In about two months, the trademark will finally be fully registered and the little ® symbol can be used for my logos and where the name Dangermoose Studios® (see what I did there?) is used.

Concept work and idea generation has begun for the first game. The game will be a 2D platformer based on the XNA framework. It’s a small project, as there will only be about 4-5 months to work on it, however, I am aiming to get the “framework” for the game done so it can be extended later and perhaps enhanced to. At a later date, I hope to extend the project and convert it over to an iPhone implementation.

As I mentioned in a previous post, to make the process easier and to produce better results in the time available, I will be utilising the TorqueX engine. From what I have seen, the engine looks promising and should help the project to come into fruition faster. I’ll post more about the project when it starts to progress.

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