Tag: game development
First off, the trademark application was a success! The trademark featured in the UK trademark journal at the beginning of January. In about two months, the trademark will finally be fully registered and the little ® symbol can be used for my logos and where the name Dangermoose Studios® (see what I did there?) is used.
Concept work and idea generation has begun for the first game. The game will be a 2D platformer based on the XNA framework. It’s a small project, as there will only be about 4-5 months to work on it, however, I am aiming to get the “framework” for the game done so it can be extended later and perhaps enhanced to. At a later date, I hope to extend the project and convert it over to an iPhone implementation.
As I mentioned in a previous post, to make the process easier and to produce better results in the time available, I will be utilising the TorqueX engine. From what I have seen, the engine looks promising and should help the project to come into fruition faster. I’ll post more about the project when it starts to progress.